There are a few larger outposts, for each of the factions, where you will be running quests from and can interact with a variety of NPCs. Though they are small and easy to miss, and only activated when you are in touching distance. The open world of ELEX 2 is freely explorable from the outset the map is fully revealed and teleporters are scattered around, free to use from anywhere, which helps speed up progress. With some extra polish and fine tuning, the story and quests would be possibly on par with what a much bigger studio would have delivered. The quests again range in their quality, though most are at least endearing and off-beat, which is not something you'd find in a typical triple-A western production. ![]() As Jax visits these factions, he will have to convince them to join the cause by earning their trust – which usually means doing many quests. Jax's business-first attitude (which can change depending on your dialog selections) has a strange magnetism, and his self-assuredness carries the narrative, which helps justify why he isn't a customizable hero. The dialog is well crafted and uniquely laden with modern mannerisms and cursing, and yet it has a certain appeal. Where ELEX 2 does succeed is creating an intriguing and believable world, through its writing and occasional player choices. The game does run into annoyances in its second half, where all your quests become treks to every far corner of the world, or having to eliminate a random large group of enemies, which gets repetitive. The story carries a decent pace, and the quests will take you around the map to every faction eventually. There are even quick flashbacks, though they often don't have enough detail. He will also encounter many characters from the previous game, who will be quick to remind him of their differences and personal history. And the Clerics and the Morkons are two factions that place their beliefs above all else. The Berserkers and the Outlaws are rough and tough groups that do things their own way. As far as factions go, there's the Albs, emotionless people who Jax was once a part of. The scientist promises to help Jax find a cure for his infection, if in return he helps form a new faction and unite the others in the fight against the aliens.įrom here begins a lengthy narrative as Jax visits every faction in this open world, trying to win their favor and perhaps even join them as a member, all the while gaining companion allies and building up forces at the base called The Bastion. Now suffering from an unknown ailment and without support, he encounters a scientist who is trying to stop the alien threat as well. One day, that threat finally arrives in the form of apparent alien life forms named Skyands, and in his first encounter with them he manages to get infected. After pretty much saving the fantasy world of Magalan in the first game, Jax has been trying to warn people about the new looming threat, but nobody took him seriously. It's the first of many, many unique choices that the game makes that may appeal or discourage fans of more traditional western RPGs. He is a defined character, so there's no visual customization at all. Players once again assume the role of a gruffly voiced protagonist named Jax. For newcomers, the sequel could have done a better job of bringing them up to speed on the events and characters of that world, especially given that many return. With more fluid controls for the close combat system than the first game.ELEX 2 takes place some time after the events of the first game.
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